Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours. The foe must succeed at a Fortitude save against your class DC. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. The barbarian may lack the fighterâs sheer number of feats or the rogueâs massive pool of skills, but he makes up for that by being one of Pathfinderâs most mobile and versatile martial classes. You don’t have an anathema or an instinct ability. When you roll a success on a Fortitude save, you get a critical success instead. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. Your proficiency rank for Reflex saves increases to expert. Barbarians use an inborn rage to gain power over their foes. Trigger Your turn begins, and you are at half or fewer Hit Points. While you are raging, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, Escape, and Force Open. Requirements You used your previous action to make a melee Strike that missed. The barbarian's subclasses are the various sources of their rage, called Instincts. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. You rush forward. Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell. You can’t voluntarily stop raging. Make a melee Strike against an opponent that isn’t hiding its scent with an effect like negate aroma. Prioritize your Strength, then your Constitution and Dexterity. You resist piercing damage and the damage type of your dragon’s breath weapon. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction. You summon your rage and rush to the front lines to smash your way through. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute. Requirements You’re under the effect of Come and Get Me. You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. You stoke an ally’s fury. Trigger a creature within your reach Casts a Spell. | d20HeroSRD If you have greater weapon specialization, instead increase the additional damage from Rage to 12. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. See you as uncivilized or a boorish lout unfit for high society. Dismissing the transformation gains the rage trait. This attack uses and counts toward your multiple attack penalty as if you were the one attacking. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. When you Rage, you gain your chosen animal’s unarmed attack (or attacks). If your wisp’s Strike is a critical hit, the target becomes frightened 1. Your proficiency rank for your barbarian class DC increases to expert. Barbarian (archetype) Barbarian (class) Baomal Barbazu (Bearded Devil) Open Game License. This doesn’t prevent you from being harmed by hazardous terrain. Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe. Your rage gives you the raw power and size of a giant. You gain access to one weapon one size larger than you, of any weapon type otherwise available at character creation. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. When you use draconic rage, you increase the additional damage from Rage from 4 to 8. Barbarian Instinct Morph Primal Transmutation. Requirements You have one or more hands free. Desperate to finish the fight, you pour all your rage into one final blow. Instincts Source Core Rulebook pg. Rage: You must be raging to use abilities with the rage trait, and they end automatically when you stop raging. At 2nd level and every 2 levels thereafter, you gain a skill feat. You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. We can make actions manually, but that is time consuming and doesn't add temp hit points. You can use these ability boosts to increase your ability scores above 18. You must be trained or better in the corresponding skill to select a skill feat. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Champion. While raging, the barbarian gains resistance 5 against the chosen energy type and a +1 natural armor bonus. Why is that? Make a melee Strike against the triggering creature. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes. You summon the fury of a mighty dragon and manifest incredible abilities. You open yourself to attacks so you can respond in turn. You sprout dragon wings from your back of the same color as your chosen dragon. You grow to even greater size. Make a melee Strike against the triggering creature. These temporary Hit Points last until the end of your rage. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check. Rage Powers 5. All stats given for her are of the vanilla Barbarian, however. Make a melee Strike against the second foe. You trample your foes as you charge past them. The list of ancestry feats available to you can be found in your ancestry’s entry. When you are raging, your visual senses improve, granting you darkvision. You also retain the constant abilities of your gear. When you use Barreling Charge and successfully move through a creature’s space, that creature takes bludgeoning damage equal to your Strength modifier. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage. | d20PFSRD Barbarian Instincts | Pathfinder 2e SRD EGO-INSTINCTS In Freud's first theory of the instincts (or drives), the ego-instincts were contrasted with the sexual ones. You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. Your rage comes from a deep and purely personal well within you. You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). The core selection of instincts (Animal, Dragon, Fury, Giant, and Spirit) provide a wide assortment of options that I think allows for a lot of customization without the need to wait for more with another book. This connection to the clan fits the ancestral aspects of this barbarian subclass well. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier. If you have greater raging specialization, instead increase the damage from Rage to 12 against creatures with spells and 8 against other creatures. Your projectiles are unhindered by flesh and bone. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. How to be the Lord of Rage: N. Jollyâs guide to the Pathfinder Barbarian 1. Trigger You use the Rage action on your turn. Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. You grab your foe while it’s distracted by your attack. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. A Swipe counts as two attacks for your multiple attack penalty. You impale your enemy and hold them in place with your weapon. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal. You roar in pain, awakening the rage within you. | Starjammer SRD Barbarian Instincts. 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